//*****************************************************************************
// Blank Shader
//*****************************************************************************
#define IN_HLSL
#include "shdrConsts.h"

//-----------------------------------------------------------------------------
// Constants
//-----------------------------------------------------------------------------
struct Appdata
{
	float4 position   : POSITION;
};


struct Conn
{
   float4 HPOS             : POSITION;
};



//-----------------------------------------------------------------------------
// Main
//-----------------------------------------------------------------------------
Conn main( Appdata In, uniform float4x4 modelview : register(VC_WORLD_PROJ) )
{
   Conn Out;
   Out.HPOS = mul(modelview, In.position);
   return Out;
}

